top of page

RELATIV

Interactive Structure

ezgif-4-21be29600d15.gif
Cristina in Relativ.jpg

Relative was an exploration into how we interact with physical space, and whether physical space could adapt dynamically to our needs. 

Observing Human workflow we identified temporary and permanent Space. Space that is used constantly, and space that is rarely used or not used at all. 

​

Is it possible to make physical space, our surroundings or structures morph to our needs? This led to the exploration of the potential for physical objects to morph.

Phil For Relative.jpg
ezgif-4-cf8498bab6bc.gif

How can we make physical objects morph?

Inspired by the world of Computer Aided Design (CAD), surfaces are represented as meshes of polygons or triangles.

 

Taking this analogy to the real world, we can represent objects as networks of such triangles.  By then changing the dimensions of each triangle, we can morph from one shape into another.  

lid 222-small.png
Top lid 222 -small.JPG
ezgif-4-cf8498bab6bc.gif
ezgif-4-532c660f7e62.gif
IMG_1403.JPG
IMG_1410.JPG
SAM_8857 1 copy.jpg
Screen Shot 2016-07-12 at 16.08.48 copy.

Experimentation with large scale structures led to the construction of a fully automated robotic prototype. The robotic structure consisted of a mesh of linear actuators, capable building itself up into three dimensional shapes from a completely flat surface. 

Video of fully functional prototype in action. Relativ is a dynamic, robotic, deployable structure, capable of dynamically adapting to needs, compared to traditional deployable structures that only exist in two states: open and closed. 

Applications

3 Relativ Long 10 copy.jpg

Temporary Venues

3 Relativ Long 10 copy 2.jpg

Self Deployable Support Structures

3 Relativ Long 10 copy 3.jpg

Dynamic/Customisable Moulding Systems

Process Video

© By Antoni Pakowski

All rights reserved

+44 7397 512877

bottom of page