My work can be grouped into 3 categories: Strategic Design, Product Design, and work with Technology. As these largely overlap the majority of my project fall into multiple of these categories and all feature a technological aspect.
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RELATIV
Interactive Structure


Relative was an exploration into how we interact with physical space, and whether physical space could adapt dynamically to our needs.
Observing Human workflow we identified temporary and permanent Space. Space that is used constantly, and space that is rarely used or not used at all.
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Is it possible to make physical space, our surroundings or structures morph to our needs? This led to the exploration of the potential for physical objects to morph.


How can we make physical objects morph?
Inspired by the world of Computer Aided Design (CAD), surfaces are represented as meshes of polygons or triangles.
Taking this analogy to the real world, we can represent objects as networks of such triangles. By then changing the dimensions of each triangle, we can morph from one shape into another.








Experimentation with large scale structures led to the construction of a fully automated robotic prototype. The robotic structure consisted of a mesh of linear actuators, capable building itself up into three dimensional shapes from a completely flat surface.
Video of fully functional prototype in action. Relativ is a dynamic, robotic, deployable structure, capable of dynamically adapting to needs, compared to traditional deployable structures that only exist in two states: open and closed.
Applications

Temporary Venues

Self Deployable Support Structures

Dynamic/Customisable Moulding Systems
Process Video