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Non-Optical​

3D Tracking

Technology

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As CTO my role was to lead the technology development behind Kodama. The system is composed of a signal emitting component, the tracker, and a signal receiving component, the mat. After several stages of signal processing, it is possible to compute the distance of the tracker to the sensors, and use this to trilaterate the position of the tracker in 3D space. 

The Kodama system can detect several trackers simultaneously, and does not rely on optics, giving it an advantage over systems that can easily loose objects from their field of view. The system gives millimetre precision within a 40cm by 40cm volume, making it ideal as an interface for detailed work in CAD, using an array of physical tools. In this context it could be referred to as a type of 3D Wacom tablet. 

 

For two years i lead a small team in the delivery of the tech and product. In the process I have gained experience in leading a technical team, working with patent lawyers, subcontractors and manufacturers all around the world. 

Mat: HoloDock

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The mat went through many iterations of functional prototypes. Changes in the design were influenced by the tech development and our growing understanding of user needs. 

We tested many different sensors and sensor arrangements to optimise the accuracy of the system.​ Once the mat was functional, we experimented with a foldable variant. 

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We experimented with a foldable fabric mat design, prototypes of which were assembled in Korea. This concept was later put aside as it incurred too many complications in the manufacturing process.

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The final design exploration revolved around a kit with a storage slot for the tracker. Many different designs were explored using a user centred approach the final kit came to life. 

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Final Manufacturable version of the Kodama Mat. A kickstarter campaign was launched for this product.

 

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Tracker: 3DGo

The tracker, like the mat went through many iterations, both in terms of design as well as technical functionality. 

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To compute the position of multiple trackers, the detection, isolation and processing of specific signals is performed. This required a deep dive into the field of signal processing.

As Kodama works with multiple trackers. This allows teams working with 3D content to streamline their pipeline. Multiple team members can intuitively control digital assets, without understanding how to use 3D software. We tested this type of functionality with VFX studios. 

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The first tracker was a modular design, allowing external devices to be connected through I2C. In this case we added a haptic motor, allowing you to feel your digital interactions. 

The final Kodama kit, designed to be a toy for kids, featured one tracker for cost reduction purposes. This still allowed for interactivity in single player experiences such as building structures in Minecraft or creating 3D animations. 

© By Antoni Pakowski

All rights reserved

+44 7397 512877

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